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RICKY LUMPKIN 6-4/313 Kentucky Senior 40: 5.33
PROS:
Has good size and strength. Shows ability to get leverage at the point of attack. Effective in a short area that can beat a guard one on one on occasion. Plays with a good motor and will give chase outside the pocket in pursuit.
CONS:
Doesn't have much quickness and is not a disruptive player. Struggles to anchor consistently against the double team and gets pushed off the ball. Gets redirected too easily by blockers. Doesn't do a good job getting off blocks and doesn't show much ability to use his hands. Doesn't have speed or range to be effective in pursuit.
OVERVIEW:
Lumpkin is a bit of a tweener, because he's not quite big enough to play in a two-gap scheme, and definitely not quick enough to play in a one-gap scheme. But if there is any one that he's closest to, it's the former. A two-year starter at Kentucky, playing multiple techniques inside, but more of a nose guy. Combined for 47 tackles, 7 for loss, and 1 sack the past two years. Battled injuries early in his career with hip and ankle injuries causing him to miss time his first two seasons.
NFL FORECAST:
Lumpkin isn't bad, he's just not a playmaker. If he can continue to get a bit bigger and improve his technique, he has a chance to compete in a two-gap scheme at nose tackle. But he's a short area player that rarely dominates in a short-area. He doesn't take on double teams well and lacks the burst and range to get consistent push on the pocket. He's a one-dimensional player that is just Ok at his one dimension. He should compete in a camp but he's a hard worker, but he just doesn't have the athletic upside besides bouncing around a couple of camps for a couple of summers before he has to hang it up. Even if he was to start to improve his technique, he'd still be a marginal backup NT that teams would be able to find more talented guys in future drafts in the middle and late rounds that would pass him by.
ATL FORECAST:
Lumpkin plays in a hybrid 3-4/4-3 scheme at Kentucky, so playing in a one-gap scheme in Atlanta wouldn't be completely foreign to him. But he lacks the disruptive capability to be anything more than a camp body.
VALUE:
A 3-4 team should bring him to camp hoping he can push somebody else, but don't expect him to make your roster.
SKILLS 1-poor, 2-weak, 3-above average, 4-very good, 5-elite
Strength: 3.5 Point Of Attack: 2.0 Quickness: 1.5 Pass Rush: 1.5 Motor: 3.5
_________________ "Vincere scis, Hannibal, victoria uti nescis" -- Maharbal, 216 B.C.E.
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